The Cylon "Base Star" is the backbone of the Cylon Imperial
Fleet. This ship is massive being 1,800 feet (550 meters) and has a mass of
3 million metric tons. Not including the Battlestars missiles, the Base-Star
has much greater firepower than a Colonial Battlestar. The Base Star also
has three times the fighter, troop, and weaponry of the Colonial Ship.
Each ship carries a full legion of Cylon soldiers and carry 300 Raider
Starfighter. The ship has 100 turbo laser turrets for point defense, and
has two heavy pulsar cannons. These cannon are capable of destroying smaller
capital ships in just one hit and are capable of destroying all but the
largest with just a few hits. This ships are considered a match for Battlestar
but the lack of heavy missile launchers is a dangerous weakness.
These massive ships are in a double saucer configuration and unlike
Battlestars do not have an external thruster. Instead the ships are propelled
by a Gravitonic drive that is buried deep within the ship.
In many ways, the ships are more advanced than the capital ships used
by the humans. The ships do not use ion drives like Colonial Battlestars
do but instead used the previouly mentioned Gravity based propulsion system.
This means that the ship itself does not use fuel for itself in normal
space. The ship does use fuel to make Hyperspace jumps and does carry fuel
for its fighters because they use Ion Engines. A Cylon Basestar is slow
than a Battlestar but that is due to the fact that a Battlestar devotes
a much larger portion of the ship to Engines than a Base-star does.
Notes of game conversion:
Because of the nature of the series "Battlestar Galactica"
and the needs to put the Starship into game mechanics, I have given many
statistic as two different possible statistics to take this into account.
The G that I have seen listed would not be sufficient to get near the speed
of light yet many episodes have indicated speeds in this area. In some
ways each version is closer to what was seen in the series.
Phase world version uses my revised phase world starship rules
and can hold their own against most C.A.F and Kreegor Starships. This version
is recommended if you with to put them into Phase World as among equals.
Starship Rules for Phase World for more details.
Moderate version uses Gs of acceleration and reduced weapon ranges.
This version is useful for Mutants In Orbit, Phase World if used as a lower
tech race, used with my Earth Force ships conversions for B-5, and as a
possible crash on Rifts Earth. Listed is the formula to allow player and
game masters to calculate the velocity.
Velocity = Acceleration x Time + Initial Velocity
Model Type: CE-BS
Distance Traveled = Acceleration x ½ x Time ² + Initial Velocity x Time
1 G = 32 feet (9.8 m) per second ²
Vehicle Type: Combination Battleship/Carrier
5 officers, 100 gunners, and 900 fighter pilots
Troops / Passengers: 2000 marines
||Cylon Raider Star Fighters|
||Surface Transports |
M.D.C By Location:
|Heavy Mega Pulsar Cannons (2):||4,000 each|
|Point Defense Turbo Laser Cannons (100):||300 each|
|Hanger Bays (4):||10,000 each|
| Auxiliary Bridge||15,000|
| Main Body||95,000|
| Variable Force Field ||8,000 per side (48,000 Total)|
 In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
 Depleting the MDC of the main body will put the Battlestar out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
 Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC) per melee round.
Driving on the Ground: Not Possible.
Phase World Version: Has a special sublight engine that allows
the ship to travel up to 60 percent of the speed of light. The Base-Star
can accelerate/decelerate at the rate of 0.6 percent of light per melee
Moderate Version: The Base-Star does not have an effective top
speed but is limited by acceleration. The Basestar can reach a top acceleration
of 3.5 G but standard is 1.5 G.
Atmospheric Propulsion: Both Version: Maximum speed is
300 mph (480 kph), can enter an atmosphere and can leave but is not designed
for extended atmospheric use.
Stardrive: Uses a hyperdrive system that allows the ship to reach
a maximum of 5 lightyears per hour. The Hyperdrive uses 1% of the ships
fuel for every 10 light years the ship travels.
Maximum Range: Both Versions: Conditionally unlimited,
the ships fusion reactor provides power for decades of service and the
gravitonic drive does not use reaction mass but the ship does use fuel
for FTL propulsion and for its fighters. If the ship has a large amount
of flight operations, the ship will use about half of its fuel on fighter
operation reducing the ships FTL range by half.
Length: 1,805 feet (550 meters)
Height: 591 feet (180 meters)
Width: 1,805 feet (550 meters)
Weight: 3.3 million tons (3 million metric tons)
Power System: The Ship is powered by fusion reactors that will
theoretically operate for 30 years and can provide effectively unlimited
electrical power. However, it was recommended that the drive and power
system have routine maintenance every 5 years.
Cargo: 40,000 tons of cargo not including soldiers general equipment
Market Cost: 15 billion to construct, The Cylon Empire does not
sell their ships to other governments
- Heavy Mega Pulsar Cannons (2): Heavy fusion beam weapons that
are capable of destroying smaller ships in one shot and devastating larger
targets. The Cylon Base-Star does not carry as much heavy beam weaponry
as most Phase World Battleships because more space is devoted to missile
launchers and the fairly heavy fighter compliment. The cannons cannot be
combined into one volley but can be fired at the same target. Cannons are
mounted in a turret that can rotate 180 degrees ad has a 80 degree arc
Phase World Version: 100,000 miles (161,000 km)
in space and 100 miles (161 km) in an atmosphere.
Moderate Version: 800 miles (1287.5 km) in space and 100 miles
(161 km) in an atmosphere.
Mega Damage: 8D6x1000 MDC each.
Rate of fire: Maximum of Two (2) times each per melee.
Payload: Effectively Unlimited.
- One Hundred (100) 3 cm Point Defense Turbo Lasers in Double Mounts:
used as an anti-Starfighter and missile weapon and weapon mounts are on
all sides of the ship Each turret can be controlled by a gunner or on automatic
(+2 to strike, 3 Attacks per melee) and each Turret can rotate 360 and
has a 180 arc of fire. They cannot be used faster than the speed of light.
Phase World Version: 800 miles (1,290 km) in space
and 8 miles (12.3 km) in an atmosphere.
Moderate Version: 4,000 feet (1,200 m) in an atmosphere and 32,000
feet (9,600 m) in space.
Mega Damage: Both Versions: 4D4x10 for both cannons. If
one cannon is destroyed, damage is reduced to 2D4x10.
Rate of Fire: Equal to the combined hand to hand attacks of the
Gunner (usually 4 or 5).
Payload: Effectively Unlimited
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Battlestar Galactica is copyright © Universal Pictures.]
Technical Information from
Galactica Technical Data!
By Kitsune (E-Mail Kitsune ).
Rifts Conversion Copyright © 1998, Kitsune. All rights reserved.